![]() Random Innovations by decisions like Unite the Slavs are decided by the in-game date.Įach Culture will be within one of 4 Eras which determine which innovations the Culture can unlock. ![]() Cultural innovations are always active, but require a certain culture or tradition.įeudal and Clan Governments rely on Innovations to unlock higher Crown Authority and De Jure claim Casus belli.Īmount of advancement gained = 0.3 + (average cultural province Development * 0.02) + 0.2 if ahead in era.Regional innovations are unlocked when the Culture has a sufficient presence in a certain Region, and remain unlocked even if said territory is lost.The innovation with Exposure is determined automatically, and cannot be controlled by any character. Each culture will also have Exposure to one innovation at a time, picked from among innovations discovered by cultures adjacent and/or sharing religion with the culture.With the Scientific perk, these numbers go up to 27% base and 1.35% per the Culture Head's Learning skill. The Fascination bonus is 20% as a base, plus 1% per the Culture Head's Learning skill. The Culture Head of each culture can choose one innovation at a time to be that culture's Fascination.The advancement chance is 5% + Fascination % + 40% if the innovation is the current exposure. ![]() The second most important factor is the number of neighbor Counties that belong to another Culture which already unlocked an innovation (Exposure).
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